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JOSEPH DODD

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What I Have Been Working On

"Where science meets creativity!"

Other Projects

WHO I AM
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My primary goal in my professional journey is to turn complexity into possibility, driven by a deep desire to simplify and improve lives. I earned a Bachelor's of Science degree in Interaction and Visual Design, and continued my education through the Interactive Design Foundation.

My skill set encompasses narrative user experience, interactive prototyping, effective wireframing, traditional art, visual design, illustration, 3D design, and storytelling. This diverse background contributes to my creative and intuitive design approach, particularly in enterprise-level design, SaaS, and B2B environments.

I have experience designing for various platforms such as desktop, web, and mobile devices, utilizing tools like Adobe Creative Suite, Figma, InVision, 3Ds Max, Visual Code, along with proficiency in HTML, CSS, and JavaScript.

Feel free to explore some of my work, and please reach out if you resonate with my approach. Thank you for visiting!

WHAT I OFFER
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My Skills

  • Designs UI/UX in corporate, and startup environments
  • Experience in managing business objectives
  • Able to work with consumer brand communication
  • Conducts and interprets market research
  • Manages and performs usability testing
  • Cross-team collaboration.
  • User research and usability testing
  • Helps design and create forward thinking user interfaces
  • Helps improve user experiences
  • Solves UX and visual design challenges
  • Always keeps company and user guidelines in mind
  • Able to design for multiple platforms
  • Able to work under pressure
  • Thrives in fast-paced work environment
  • Maintains high quality results
  • Solid grounding UI/UX design
  • Also skilled in traditional art, 2D/3D art and modeling
  • Versatility to quickly adapt to different art styles
  • Bachelor of Science with a heavy emphasis on Interaction Design
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My Core UX Principles

  • Be the Voice of the User!
  • “Why are we building this?”
  • Develop a Plan and a Process
  • Stay Usable, Consistent
  • Understandable & Accessible
  • Focus on MVP, Consider Nice to Haves
  • Study User Patterns
  • Keep User Journey Understandable
  • Visual Grammar & Personality
  • Feedback Matters
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My Process

This is just a generalized example of how I think.

    Discovery

    • Who, What, Why, When, How?
    • Data and Insight
    • Any available metrics?
    • Verify and sign off on process with team
    • Any preliminary research?
    • Research Competition and Similar Products

    Ideation

    • Define User/Company/Branding Needs
    • Problem Statements
    • Hypothesis
    • Outline MVP and Key Features
    • Whiteboards are fun!
    • Make a Plan

    Design

    • Work Closely with Developers
    • Personas, User Stories and Journeys
    • Draft Framework and Architecture
    • Design in Digestible Bites.
    • Start Simple, Add As You Go
    • Prototype Features and Testing
    • Iterate, Iterate, Iterate
    • Feedback, Feedback, Feedback
    • Deliver and Finalize
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