The Challenge(Due to security reasons I am unable to show you the actual project and have therefore renamed the terminology. This study will focus on just one section of the immense project.) The client had been using a bare-bones application to schedule important asset gaining events which includes capturing images, videos and/or learning specific details about the event. A lot of their work had to be done manually. Not only did they need UI design that was more user-centric and modern in style, they needed it to be faster, smarter, smoother and above all, accurate!
The ApproachI started with evaluating the overall usability and process of the current software. Then I conducted interviews with stakeholders, managers, and actual users of the software. I then created a list of software specific needs along with user stories and personas. Thus, I took this information to share with the other design team members and developers. We began our collaboration and started the fun task of stickynote-whiteboard flowcharting. Through this practice I was able to come up with a "needs assessment" and start creating wire-frame mock-ups.
Defining User Requirements
- Modernize the style
- Smart and quick navigation
- Integrate with other high profile programs
- Be scalable and dynamic
- Smart drag and drop for tasks
- Realtime updating
- Ability to save and load schedules
- Easily update tasks and task information
I came up with a simple, modern theme that was largely based on the Google Material Design assets. The iteration you see is just one of the many color themes and layouts a user can choose from. The users lighting situation is always subject to change, thus, they need a way to adjust the interface for visual ease on the fly.
The left nav allows easy navigation between the module pages. The task grid section in the middle area allows for quick review of each task that can be filtered, scrolled, and sorted. The user is able to select a specific task and have it expand to see a more detailed version.
The information area on the top right is helpful for showing how the tasks fit into specific events and times, as well as, showing details of that event.
The schedule area on the bottom is for showing each event that the user could add a task to, also the months, days, and times available. The schedule section time grid area can be zoomed in or out of to see as much or as little information as possible. Tasks from the upper task grid are able to be smart dragged into the schedule time slot area and automatically fill the schedule with the correct information and time bars. Though, if the user was quite sure of when they wanted the event to occur they are able to select month, day, and time within the task editor as well (the expanded view of each task).
Each section of the page can be minimized or maximized responsively so that a user can see more or less of each section. The dynamic nature of the software also allows for each section to stack horizontally or vertically depending on the device and resolution you are using.
WHO AM I
I currently reside in Texas, near the Austin, TX area. I have been in the artistic field for over 15 years and in that time I have garnered a lot of artistic experience and technical know-how.
I have honed my skills in user interface design, user experience, traditional art, digital design, illustration, 3D design (modeling, rigging, texturing, lighting and sculpting), as well as, storyboard design, storytelling, character creation, and game design.
Check out some of my work while you're here, and please consider contacting me if you like what you see. Thank you for stopping by!
- Bachelor of Science in Game Art & Design The Art Institute
- Designed UI/UX in corporate, and startup environments with experience in managing business objectives, consumer brand communication, conducting and interpreting market research and usability testing, and cross-team collaboration.
- Through user research and usability testing I was able to help design and create forward thinking user interfaces that helped improve user experience. This aided me in solving UX and visual design challenges with customer and user guidelines in mind.
- Able to design for multiple platforms (desktop, mobile, web, tablet, etc.).
- Able to work under pressure and thrive in fastpaced work environment while maintaining high quality results.
- Solid grounding UI/UX design, traditional art, 2D/3D art and modeling. Versatility to quickly adapt to different art styles. Skilled in creating textures/lighting of various styles realistic to stylized.
"Art is not a mirror to hold up to society, but a hammer with which to shape it." - Leon Trotsky
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